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Kévin Ea
Kévin Ea
3D Artist
Nice, France

About

3D Artist currently in freelance, based in Nice, France.
I had been in an alternation with "Wolcen Studio", a french videogame studio, from 2016 to 2018.
For my last year in my formation, a game project has been produced and released on Steam, "Wild Dive". It is a FPS Runner in which you are Weasley, a ferret in a bird tribe, who will embark on an adventure despite him while surviving the "Wild Dive" ritual.

Skills

3D ModelingCharacter ModelingProp ModelingWeapon ModelingPBR TexturingTexture Baking3D environnement artist3D Weapon artist

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
xNormal
xNormal
Knald
Knald
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine

Experience

  • 3D Freelance Artist at Nobody Escape Games
    Nice, FR
    June 2023 - August 2023

    Freelance contract in which I needed to produce 3D concepts and assets for later 3d printed, in a 1:1 scale, real props and environments elements for an escape game.

  • 3D Vehicle Artist at Collins Aerospace
    Blagnac, FR
    January 2022 - July 2022

    6 months contract which goal was to produce a 3D model reproducing the French Air Force C130 (External part and cockpit part) in a photorealistic render. The production was based off blueprints and photos on-site.

  • 3D Environment - Technical Artist at 03D
    Montpellier, FR
    September 2020 - June 2021

    End of training course project which was a full videogame production, named "Wild Dive". The end product is a first person runner videogame set in a colorful universe in which a ferret tries to survive a ritual to become a fully pldged bird. I had the tasks to produce UE4 shaders, levels’ environments and props. The game was released on Steam on May 28th 2021 and exceeded 100,000 downloads.

  • Production of the game "Wolcen : Lords of Mayhem" at Wolcen Studio
    Nice, France
    August 2016 - August 2018

    Through my formation in ITECOM Nice, i had the opportunity to work in alternation with the french indie videogame studio Wolcen Studio which is working on its ARPG project "Wolcen : Lords of Mayhem". During my alternation, i was first working as a junior environnement artist for a year, then for the second year, i worked as the main weapon artist and then joined the character artists' department.

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