Here's the Colt m1911. I've always done weapons ready to be seen quite far away when i was working for Wolcen Studio, so with this project I wanted to try out how I would do when I had a bigger budget to allow for a weapon, for instance, in a FPS. In this case, the m1911 is following the Roughness/Metalness Workflow and is ready to be implemented in the Unreal Engine. The polycount sits at 7815 tris for the whole thing. It was quite a thing since i'm a weapon enthusiast and being able to do this while having some solid references (for instance with my airsoft repliqua for the shapes) was quite a nice project to work on. Any feedback is quite appreciated and welcome as it is my first time doing a firearm actually.